Gerald Ligot Design

OBJECTIVE
To find a challenging and creative position as a level designer for an AAA game company on next
generation console games.

SUMMARY
Highly motivated and creative industry professional, hard working team player with excellent
communication skills.  A strong traditional/3d background in animation, game design, visual effects.
First hand knowledge on military tactics and strategy.

EXPERIENCE
10/06 –Current Pronto Games Inc., Emeryville, CA
              Level Designer
•        Responsible for creating game documentation for the Destiny of Zorro on the Nintendo Wii.
•        Responsible for prototyping and implementation of game play for tech demo levels to show at
GDC as well as campaign and boss levels in game.
•        Level implementation using the Torque game engine editing tool to script AI assets, in-game cut-
scenes, destructible objects and game play.

11/05 –8/06         Factor 5, LLC, San Rafael, CA
              Level Designer
•        Creating game documents and 3d placeholder assets for tech demos and E3 levels on the
upcoming ps3 title Lair.
•        Responsible for prototyping and implementation of game play from design documents.
•        Scripting AI assets and in-game cut-scenes using in house proprietary level editing tools.
      
2/05 – 10/05         Electronic Arts (EA), Redwood Shores, CA
              Tools Support
•        Testing in-house software for the Central Technology Group on latest James Bond video game
title (From Russia with Love).
•        Providing quality assurance by creating sand box levels multiplayer and single player to test
assets of games pre-release
•        Working extensively with Maya and in-house proprietary technology creating test cases for the
Bond Tools team to test in house software

EDUCATION        
Art Institute of California, San Francisco                  
              Working on my online degree
              EA University Modeling and Texturing, August 2005
              U.S. Army Chemical Operations School

RELEVANT COURSEWORK
              • Visual Effects                                                • Advanced 3-D Modeling
              • Lighting and Texturing                                        • Character Animation Studio
              • Advanced Compositing                                         • Figure Drawing/Modeling

SKILLS        
Proficient in Maya (latest version): Adobe Photoshop CS2, Adobe Illustrator, Adobe Premier, Adobe
After Effects, Vegas, Macromedia Flash, Sound Forge, Combustion, Render Ware Studio, NEO,
Perforce, Devtrac, Ion Forge, Torque Game Engine, Jira and Sketchup.

Online Demo:  http://www.linkedin.com/profile?viewProfile=&key=3874614
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